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LOTUS TEMPLE

UNREAL CINEMATIC

This was my first project in Unreal, and my goal was to evoke a sense of wonder and awe as our character approaches the temple entrance through lighting and camera work. Using a combination of megascans assets and objects I modeled, textured and animated myself, I was able to focus on dialing in the lighting, and used various camera rigs available in Unreal Engine to mimic real-world camera movements.

RESPONSIBLE FOR ALL ASPECTS, INCLUDING CLOTHING & ANIMATION, BOAT, AND STRUCTURES.
EXCLUDING CHARACTER MODEL & HAIR AND VARIOUS QUIXEL MEGASCAN ASSETS.

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